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tamiwiki:projects:drawbot [2025/10/19 23:17] yairtamiwiki:projects:drawbot [2025/10/23 15:12] (current) yair
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-<code>+{{tamiwiki:projects:tami_draw.gcode}}<code> 
 cat drawbot_skeleton.gcode | llm -m openrouter/anthropic/claude-3.7-sonnet -x - | tee drawbot_claude37.gcode cat drawbot_skeleton.gcode | llm -m openrouter/anthropic/claude-3.7-sonnet -x - | tee drawbot_claude37.gcode
 </code> </code>
 +{{:tamiwiki:projects:pxl_20251019_225657827.jpg?400|}}
 +
 +{{tamiwiki:projects:drawbot_skeleton.gcode}}
  
 <code> <code>
 +; drawbot_skeleton.gcode
 ;extend the following gcode to draw an orthographic view of a rubic cube ;extend the following gcode to draw an orthographic view of a rubic cube
 ; speed is F2200  ; speed is F2200 
Line 40: Line 45:
 </code> </code>
  
-old  
  
-<code> +  * https://sameer.github.io/svg2gcode/ 
-cat drawbot_skeleton.gcode | llm -s "extend this gcode to draw a rubic cube in esometric view , top left. +  * https://www.generativehut.com/post/ly-drawbot-a-70-pen-plotter 
-> " - +  * https://hannahilea.com/blog/ly-drawbot-setup/#fn4 
-To draw Rubik's Cube in an isometric view, you will need a series of G-code commands that move the pen in a specific pattern to represent the cube's edges and faces. The Rubik's Cube consists of 27 smaller cubes arranged in a 3x3x3 grid. Here is an extended G-code example to create an isometric view of a Rubik's Cube, starting in the upper left. +  * https://he.aliexpress.com/item/1005005888174412.html
- +
-This code assumes that you'll be using a pen plotter or similar device and will draw on a 2D plane that represents the cube in isometric perspective.  +
- +
-```gcode +
-G21 ; Set units to millimeters +
-G90 ; Set to absolute positioning +
- +
-M5 ; Pen up +
-G4 P1 ; Wait 1 second after pen up +
-M3 S1000 ; Pen down +
-G0 F2200 ; Set movement speed +
- +
-; Move to start position for the isometric view +
-G0 X40 Y40 ; Move to the starting point +
- +
-; Draw the front face of the Rubik's Cube +
-G1 X60 Y60 ; Move to front right corner +
-G1 X40 Y80 ; Move to top left corner +
-G1 X20 Y60 ; Move to front left corner +
-G1 X20 Y40 ; Move to bottom left corner +
-G1 X40 Y20 ; Move to bottom right corner +
-G1 X60 Y40 ; Move to front right corner +
-G1 X40 Y40 ; Move to starting point +
- +
-; Draw the middle layer of the Rubik's Cube (slightly above the first face) +
-G0 X50 Y50 ; Move to the middle layer starting point +
-G1 X70 Y70 ; Move to front right corner +
-G1 X50 Y90 ; Move to top left corner +
-G1 X30 Y70 ; Move to front left corner +
-G1 X30 Y50 ; Move to bottom left corner +
-G1 X50 Y30 ; Move to bottom right corner +
-G1 X70 Y50 ; Move to front right corner +
-G1 X50 Y50 ; Move to starting point +
- +
-; Draw the back face of the Rubik's Cube (further back) +
-G0 X60 Y60 ; Move to the back face starting position +
-G1 X80 Y80 ; Move to back right corner +
-G1 X60 Y100 ; Move to top right corner +
-G1 X40 Y80 ; Move to back left corner +
-G1 X40 Y60 ; Move to bottom left corner +
-G1 X60 Y40 ; Move to bottom right corner +
-G1 X80 Y60 ; Move to back right corner +
-G1 X60 Y60 ; Move to starting point +
- +
-; Draw the edges connecting layers (create depth effect) +
-G1 X50 Y50 ; Move to middle layer starting point +
-G1 X40 Y40 ; Draw edge to bottom layer +
-G1 X40 Y80 ; Draw edge to top layer +
-G1 X30 Y50 ; Draw edge to furthest left layer +
- +
-G1 X50 Y50 ; Return to middle layer starting point +
-G1 X60 Y60 ; Draw edge to back layer +
-G1 X45 Y55 ; Draw slightly towards the bottom right to create depth +
- +
-M5 ; Pen up again to end drawing +
-G4 P1 ; Wait 1 second after pen up +
-``` +
- +
-### Notes: +
-1. The coordinates (`X`, `Y`) should be adjusted based on the actual size of your drawing area and the desired size of the Rubik's Cube+
-2This code assumes a basic movement sequence and will plot an isometric view of the cube, but it may require further refinement or more details depending on your exact plotting capabilities and requirements. +
-3Adjust the `G0` and `G1` speeds according to your plotter's performance and necessary drawing speed for better clarity. +
-4. The colors of different squares cannot be represented in G-code directly; thus, this drawing is simplified. Additional coding would be needed if you were using different pen colors to represent different cube colors. +
-</code>+
tamiwiki/projects/drawbot.1760915853.txt.gz · Last modified: by yair